Teleportation

R: sight

[dice] creatures holding hands, including you, are teleported to any location you can see. Roll a D20. If you roll under [dice], choose if each teleported creature gains a random mutation, takes 1D4 wounds, or is lost in the astral sea

Alternatively, if you are in a dungeon, you can safely teleport to a random room in it.

far + transport
From Remixes and Revelations’s Cosmomancer
Written on November 13, 2020